Download and install this version of Phonix
http://downloads.phoenixviewer.com/windows/Phoenix_Viewer-1.5.2.1185_SSE2.exe
Then follow this tuto :
http://downloads.phoenixviewer.com/windows/Phoenix_Viewer-1.5.2.1185_SSE2.exe
Then follow this tuto :
If you’re working in a 3D Programme such as Maya or Blender it can be very useful to have an avatar model inside of your scene to sculpt or build around.
There’s a number of viewers that allow you this option, but as a Phoenix and Maya user I’m going to outline the steps to export your own shape from Second Life and import it into Maya to work around.
- Make sure you can see the “Advanced" menu at the top of your screen.
 
- Select “Character" and then “Meshes and Morphs…"
 - Under the "Meshes and Morphs…" menu select "lowerBodyMesh".
 - Then select “lowerBodyMesh" again and then “Current Mesh".
 
- Select “Save OBJ".
 - Repeat this process for your upperBodyMesh and your headMesh.
 
In Maya:
- Open a new scene
 - Import each of the three OBJ files (Upper, Lower and Head) into the scene, one by one.
 - Maya will automatically line them up, you can then select them all and rotate them and move them as needs be.
 
This tuto comes from here : 
Bones and skeleton : 
Download standard secondlife avatars and use the bones : 
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